Thursday, October 11, 2007

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Schotten Totten - GUTS


Yes, it is the German version of Battlelines by Dr. Knizia. This version I like better than the Battlelines in appearance, and more than the Simpsons is very heavy printing. Now, I must say that the letters are very cheesy, the graphics that I used the manual, and cards are very, very small (like cards) but still fully playable and easy to print (4 pages little ink), is perfect if you want to try this game, and then, if someone takes the trouble to ask blessed, I can upload a version with Magic sized cards and better graphics. Now the only trick (in addition to cutting the cards ...) is mixing. Well I recommend you use these cards as if they were pawns in Scrabble, and take out (watch dubbed it) in an opaque bag. Done! The cards and rules are in slovo files should already know, and the key is the same.

Tuesday, October 9, 2007

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Card Game - Poker Game


Guts is a game that features plenty of action, movement of money, etc. It is very stressful. It is an excellent game to introduce players to the poker sequences lacking bet complicated and depends on how you play it lacks the complexity of the range of the hands of the traditional versions of poker.

Some of you will know how difficult it is to, in some cases, playmates (eg I'm dying of desire to try Citadels) and that many games do not cause the magnetic attraction that many of us yes. But something must play!. I like poker, but I get sick those who take it too seriously and discuss each rule without knowing, so I prefer to keep my game as casual as possible (while the money played it feels like). So over the last few months Guts was almost the only game I played, and it did not closely followed by who was busy. But if I could play that was actually very easy to introduce new players, and it is not difficult to find players (although it takes about 6 to make a decent game) that is appealing to a wide audience unlike the respected games of Avalon Hill, for example, does not take too long and the action is felt from the beginning.


Two articles by the rules and various forms of play are in a small Castilian PDF files slovo, the key sansara

Friday, October 5, 2007

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Black Vienna [ES]


Black Vienna in Castilian! is a terrific game of deduction, your chip in BGG http://www.boardgamegeek.com/game/756 there you can download the cards. And the rules are in English are slovo files (key 'sans').

The letters are very very easy to print (black and white) are not too many, and is a rated game on BGG 7.14, absolutely free!

Enjoy.

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Futbolera


A set of pencil. If a pencil. A simple simulation of football that was popular at my school and in others (the only game it did mine). Is rescued from oblivion an article I found today on my Pentium I, writing to post it on the net, but did not know where in those times, so now I put at your disposal. It is an article where I explain how it was born, how to play, their comparisons with the classic British Owzthat ... really a curiosity that can be hated or you can delight in the boring classes ... I hope you enjoy it, to me has given me very satisfying to play this simple game that a lot of games 'advanced'. We are in slovo files, the key is 'sans'.


slovo

Thursday, October 4, 2007

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Pico Pen - Card Game


A true micro game. Only 11 cards. For 2 or 3 players. The cards and rules fit on a single sheet. If you want to download is slovo files that are in http://slovofiles.4shared.com/ to download! is good to kill those boring wait times, and so portable you can even bring in a wallet and play up on a bus with some tricks. Anyway ... very cheap to make, easy ... more ask! Pico 2 soon?. I must say this game is really easy but I've already falicitado further work. And by the way ... I'm looking for the rules of Black Vienna I translated some time to hang it in the files, but still can not find it. If postean clear that seek more and better!


slovo


the key is sansara

Wednesday, October 3, 2007

Funny Congratulation Messages To New Dad

Talk A Exorcist - Gabriele Amorth


an excellent book!. Entirely in Castilian, written by Father Gabriele Amorth, official exorcist of the Vatican. A book that has surprised me is not very extensive, easy read, clear, engaging, very good!. I had a hard time finding this book on the network, thanks to Lazaro was possible (do not put accents on the config.'s Keyboard is one way ...). The fact that it cost me to get this book motivates me to scan my books, which are not scanned at the network, and share it gets so far. If you are a believer or agnostic (do not know whether God exists or not) this book will cause many more chills than any book of S. King, Clive Barker, HP Lovecrafts etc. You can download this exclusive brand new book of "slovo files", the address is on the right, look for it. And the key is 'sans', but do not tell anyone.

Sunday, September 30, 2007

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change in the philosophy of Ludu

Philosophy. The consideration during the past 6 months. Very inspiring indeed. That has kept me away from games, in all its aspects. At most when I felt like something was playing poker. Not that I no longer enjoy the games, is something that always return ... often even thought about how to live games (open a store, post etc.). But I know whatever happens I will always return to them that are simply fantastic, an excellent source of good fun, well except for two types of games that I will not ever again: trading card games and games role. In the first of which is just spend money, I prefer to spend valuable money on ink to print books, and others that although I find fascinating are insulators simply social ... can anyone think that you can actually make friends playing role, but it is my opinion, in my time of rolero spent hours reading, writing, etc. About something that really did not contribute to my life, rather than the temporary satisfaction of a game per week at which he spent twice as many hours of life to prepare them. Well, my current interests have changed and this small and very active blog will reflect, to get started because I'm not interested in the Palm world, that if it was very fleeting, and as interest received no comments ... it was very fast. Esperanto is an invented language, with intended to be an international language, a good idea, is a beautiful language and easy to learn, but just takes time to do it, and I plan to use my time for other purposes, but nevertheless I recommend you put in google "lernu" and quickly find the best place to learn Esperanto. For the time will not carry out my intention to post about Esperanto, but at least I recommended that site, Esperanto is for many a high-value intellectual hobby, so if you want to make people more interesting to learn the basics of Esperanto . Now keep posting interests me about games that do not require much funding, I also want post about my new interest: social dynamics, and also implicit in the previous "body language" and in the process that leads to know why I read many books, so I'll post some interesting things to remove them. And please if you are interested in casual games like the ones posting on the page I ask you to put comments to know that the translation of interesting things I find to be appreciated by someone.

Saturday, May 26, 2007

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pencil and chalk on paper.

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150 x 120 oil paintings, tin and gold on canvas.

Wednesday, May 16, 2007

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blog! - Speculation Ludu

Speculation


What makes Poker so special? What makes it different from a lot of card games? Many things could start to bluff or bluff, but it also exists in games like Trick (which is very good indeed), but the truth is that poker is distinguished by not playing for points but for the money that is visible to everyone. To use your poker chips in another way or simply as a game to relieve the tension of a poker game that the game would Speculation, which in English: Speculation.

History: Speculation is a gambling game that was popular in the eighteenth and nineteenth centuries, then lost.
RULES


Number of players: 3 to 8 seems possible, however shorthanded games may be less interesting.

Objective: To have the highest trump card when all cards in play have been revealed. Preliminary

: Players agree on whether all begin with a number of chips (poker), or whether to allow her to buy tokens as the game progresses. Whatever they decide will set a time limit game.

Setting up the game: The dealer put a stop 6 tokens. Other players put a stop of 4 chips. The dealer gives each player three cards face down. After an extra card is dealt face up, this card determines the trump suit. This letter belongs to the dealer

Game: If the trump card shown was an ace, the dealer wins immediately. Otherwise, the dealer decides between staying with the letter or sell to another player. Play passes to the left. If the card was purchased, the game moves to the left of the buyer. Each player in turn reveals a card. If the letter is revealed that the highest triumph in sight, he can sell it or keep it.

Whoever has the highest trump card takes a turn not revealing his cards unless all other cards have been revealed. VARIANTS



Buying hole cards: The cards are placed face down in a stack (one above the other). At any time besides trying to buy the highest visible Triumph players can try to buy cards face down on the other players. If you buy a card face down the buyer does not see his face but he puts down his stack of cards without revealing and disclosed as required by the game.

Jacks and Fives: Any player who reveals a J or 5 places a tile on the boat.

Dead Man's Hand: After finishing the round, before picking up the boat, an extra hand is dealt three cards showing. If this hand has a higher Triumph the pot is left to the next round.

Stops: David Parlett in their interpretation tells us that the game stops for all players is 1 tab. This was very confusing, what incentive would have to buy a boat so small? Taking into account this kind of game I own some variations.

OWN VERSION: Ambitious

Jokers Jokers Place 2 to the deck. If a Joker is dealt instead of the letter that determines the victory all the players increase 2 to stop and the dealer increases 1. Joker is discarded and another card is dealt to determine the trump suit. If a Joker is revealed in the middle of the game the player may discard the Joker, and reveal another card in the normal way in the next turn, or you can buy a card from the deck by 1 chip.

COMMENTS AND REQUEST

The Speculation meet the unique requirement of a good betting game charts: Money is the central element of the game. Do you know another game like? Let me know if your enjoying these games that appear enjoy more of this type in the blog, and that can only be achieved with the cooperation of all. Maybe you have an idea to "convert" to any existing game on a gambling, whatever let me know. Whether publishing a comment (let it costs nothing and takes less than two minutes) or by sending an email to pabloisonfire@yahoo.com

Got an idea for a variant of speculation? Do not hesitate to let us know.

Tuesday, May 15, 2007

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Hi, hope you enjoy the games that are appearing slowly. Very soon I'll upload "Cosmic EIDEX, a regular deck game that has elements of science fiction and each player has a" Power "that can be used at some point, it is very strange but it seems interesting, for 3 players. I also wanted to make a translation of the rules of "Renfield" is a card game from Cheapass games free. But that would be interested in you?, I hope they put a comment, tell us what they thought such a game etc. That helps a lot to players who want to have a better idea to try a game before. I hope comments. And do not forget I'm looking for someone with "A gamut of games" Sid Sackson, or any book of this and who have "Give me the brain" or "Lord of the fries" by Cheapass games.

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few words! - Alternative Poker: Ludu


Poker Game: Frankenstein

This poker game was designed by E. Bojar Jordan and James Ernest.

is played with a standard deck of Poker.

Frankenstein is the basic 5-card Draw (also known as Draw 5) with a big change, a zombie hand . Zombie Hand built with the discards (but not your hands are removed) and allowed to make the best 5 cards at the showdown (showdown is when the showdown).

Zombi If the hand wins the high hand then the player would have been the winner must match the pot * and return the cards to be distributed.

* match the pot is put the same amount of chips that were in the boat. Retire

: It is legal to withdraw only when the bet comes to you. You can not retire after your last chance to gamble, go, or climbing. This prevents some of the letters look hand Zombie and then quit because they can not win. Once
you retire, you're out for good. (NdT.: out for good?, Perhaps to say: "You're out and that is good for you.")

rotating Opening: For the sake of justice, the role of who is the first to bet and Change the first letter (to Dr) moves one player to the left each new deal. This still is not perfectly just, but it helps. For more "justice" could start rotating opening a randomly chosen player (who cut the deck in the highest card) instead of the player on the left.

Strategy: Probably you are throwing your best cards at hand and trying not to be Zombie the best hand, to remove so many people who have a chance to win the monster. Basically, this is a lowball game that mysteriously change in regular poker somewhere in the middle. Up to you to decide exactly when it changes.

Translator's note: Lowball is a variant of poker in which players try to make the lowest hand to keep the boat. As in lowball the ideal starting this game is that players decide which is the lowest hand.

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Frankenstein! - Lunch Rush


Lunch Rush


To play you need: An ordinary deck of cards (with 2 or 4 jokers), a six-sided dice, paper and pencil to record the scores.

The game: The players are competing fast food franchises in the food court of a mall. Each player must first attract a customer to eat in the restaurant and then feed it to their particular satisfaction. If you can not feed a customer to leave satisfied you lose points.

To Win: Be the player with most points at the end of lunch, when the deck is finished. Each turn

:

Roba: to have six letters
Lanza: The player who is in turn rolls the dice to see customer value
Bid: All players to bet for that customer, the winner of the bet wins the right to supply that customer.
Powers: The player with the client tries to feed him until he was satisfied.
Score: once the customer is supplied, its value will be determined depending on your satisfaction, that value will be scored as score.
Pass: the dice pass to the player to the left of who had the final customer and the shift starts again.

Letters: As

-6 are food menu. They are used to power a customer once you have done to come into your restaurant.
6-Rey are letters of offer. They are used to attract a customer to eat in your restaurant. 7s are
Robo Letters. Can be used to steal a client a player who has made a successful bid on a client. The Jokers are
Relaunch Letters. Can be used to re-launch the customer value as whether the customer belongs to you or another player.

to start:

Give each player a hand of six cards. Randomly chooses who will start first. The player who goes first rolls the dice representing the client. That player is then the first offer by the customer. Each player then offer, starting with the player on the left. The player who plays the highest card wins the bid. If two players (for some reason) offer two cards of equal value, they offer it again in a second round of bidding until the highest card High is replayed. A player may choose not to bid. A player who does not offer cards may come off the round of deals that turn, ruled out a letter and draw a new one.

Once the tender has been won, another player can play a 7 to steal that customer. Another player (if desired) may play another 7 to steal that client again. There are only four 7s in the deck and the deck is not re-shuffle when it is finished, so this is generally not advisable.

The player who finally ends with the customer must now feed. The client supplies the player playing cards Food. The number given represents the relative hunger that client and feed it to that level want to leave satisfied. The player plays a card customer food from your hand and try to get the number on the die. A player may play multiple letters from these added food if the correct number of dice. At this point any player can play a Joker card to re-launch the client die, any number of jokers can be played to re-launch the client, but again we must remember that the deck does not get mixed when it ends so this is generally not advisable.

Once the player plays a card or cards for a client by comparing their values. If you value the letter or letters play or plays equal to the value of the dice, the player gets the full value of the given points. If the letters or letter is more or less than the given value, subtract the difference and record this value in points. If the result is negative, that player loses points. Once the client is "noted" the dice pass to the left and turn sequence begins again. The play ends when the deck is finished. Whoever has the highest score wins.

Monday, February 5, 2007

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RISK - Variant


RISK Marciano (copied from the Games Magazine)

Army Separate color for the Martians (Green, of course). After everyone has played a turn, draw a card from the deck. Put three Martian armies there. Back to mix the deck.


They fight until destroyed or captured the territory. If they win give them a letter.
After that, whenever the turn of the Martians, draw a card and put all the hosts that they are going there (three minimum) evenly among the territories (which already had and the new one is just out of the deck). The remaining hosts are placed in the new territory. Then the Martians will attack as they can, until you run with at least one army in each territory (and zero in the territory that was just stealing). The territories to attack the Martians are chosen according to this objective: Collect all their armies into one. They try this first: all except the largest armies are directed toward the largest. Then the largest goes to second largest. They always choose the shortest path. You can throw a die if there is a tie.


Finally, the Martians only by armies change their cards if they have 5 or more (possible under certain rules). They changed hosts to have four or fewer letters.

Thursday, January 25, 2007

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Ludu - Brain Baseball (Cerebreisbol)


Brain Baseball (Cerebreisbol: The sport of the undead)

Players: 3-7
Playing Time: 20 min
Need: A deck of poker without jokers.

How to play:

cards in the deck have the courage of their numbers, the Jacks are worth 11 points, Queens 12, Kings 13. Aces are low (1 point) except when used as letters of Field (Garden), in which case worth 15 points. The two also are high cards to play as Field (Garden), in which case worth 14 points.

To start shuffles the cards and deal a hand of seven cards to each player. The game consists of several rounds, or "tricks", each of which has a pitch (throwing the ball), a swing (swing the bat to try to hit the ball), and a catch (try to grab the ball to been designed by a hit, that is a stroke of bat). Each complete set of tricks is called an "entry." After just one entry, the dealer happened to be to the left and the game ends when each player is dealt an entry.

Pitching: The trick starts with a pitch. The delivery pitched the first trick of each entry, and subsequently the pitches thrown by one who has been with the last ball. The Pitcher plays a card from your hand to the table, placing it face up. This letter is the "ball."

Batting: Starting at the left of the Pitcher, all but the pitcher has a chance to make a "swing" to try to hit the ball. They do this by playing a card that is equal or less than the value of the ball, but higher than any batting that has been played so far. For example, if the ball was a 7, and 4 has been played, the only legal batting would are 5, 6 and 7. Batting make an attempt is always optional, even if you have the appropriate letter.

The closest batting not hit the ball pass. Put the ball in front of the hitter, and discards all cards of Batting. If the ball was not hit by anyone, is a "Strike." In this case, the pitcher gets the ball to win the points that of, and pitching again immediately.

Important Rule: If a player throwing three strikes in a row wins the game!

Fielding: A Once the ball has been batted, every player except the batter has a chance to catch the ball, starting with the player to the left of the batter. As with batting, Fielding (set of Garden) is always optional.

To catch the ball you must play the highest card, so much like you did when you tried to hit. The only difference is that the higher is always better. The first letter "to trap" must be equal to or greater than the value of the ball, and subsequent letters must be greater than the last letter "to trap" play.

Note: Catch, and only the Catch (Fielding), the Ace and 2 are 15 and 14 points respectively.
If nobody catches the ball that was batted, then the batter gets the ball and make the next pitch (Released). If the ball was caught, then the Gardener (field player) that makes the next pitch caught. Ending a

Entry: The entry continues until only one player has cards. In other words, when that junior player who has played his last letter cards, this should be the last round of the entry. Each ball is now worth its number in points. Write down the points you have (for every ball you've got) and shuffle the deck.

If you get to make a pitch (Released) a player has no cards, you simply go to your left. Alternative

to bet: To use this as a betting game, play each entry as a separate hand, the dealer becomes the player to the left. Each time a player makes a pitch, you must put a dollar in the Well for every point in the pitch. Whoever wins takes all the entry money at the Well.

Note: You can tell immediately that there is not much incentive to hit the ball. Only what you do to prevent the pitcher gets another strike, or if you're not risking anyone bother to hit. If you play for money and makes 3 Strikes Pitcher does not win the game, but immediately takes all the money in the Well.

Comment: This game I played tonight and was very funny, put names to the "equipment" gave us a lot of fun, Club Atletico Bernales Zombie, Undead, etc. Fabulous. the game is won I did not play using the version for the money but we put a little money before you start and the end I take it myself. The game was fun and worked well, the theme of zombies gives a special touch to a game that could well be abstract, but the track really suits him. This little game is Cheapass Games.

Thursday, January 18, 2007

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Ludu - Tennis with traditional letters


------------------ Brucie's Play Your Cards Right Tennis


Letters: A ordinary deck of 52 cards
Number of players: 2 or 4 (See "Double" below)
Cast: Remove the four aces

Distribute the remaining 48 cards into two piles
Shuffle Two aces in one pile and the other two in the second battery.
Scoring points: As in tennis. 0 --- 15 --- 30 --- 40 --- (lead) ---
game
Gameplay: Both players cut the deck aver couple who makes the first service. Serves the high card first. Serve first is to make the first serve. The kick
a player, turns the top card of his deck. If one then Asm As has been the serve and a point is anotado.El Ace is placed at the bottom of the stack of the player who made the throw. If any other letter is the "service", the game continues.
Whoever receives the "service" then looks at the letter that has been "served" and guess whether the letter that he is about to show is higher or lower than that of the service, then newly rising the first letter of your stack and sample. (NOTE: keep the respective separate piles of cards, do not play on your opponent's cards!). If the guess was correct, the server then tries to guess the same way, and so on until a point is scored. To review: If a player fails to guess a point is then given to his opponent. For example, if Player A fails to guess when the party is to zero, the player will be a point above B: 15-0.
If the card flipped is the same as the previous letter (example: the player who takes shows a King, who receives the serve says a letter that showed lower but shows another king) then the ball is "up in the air" ( something like "Up in the air", means that the ball has risen sharply and falls slowly) The opponent then shown two cards. If the total of the two letters is even (a two and a ten giving 12) then the ball is hit back strongly and win the game point. If the total is odd (seven and a ten giving 17) then the ball is topped with the Red and the point at stake is lost in favor of the opponent. (NOTE: Jacks are worth 11, Queens 12 and Kings 13, Aces 14)


When a point has been played, both players raise their cards face up put them face down under your battery to keep playing.


After each "game" (in the sense of the word tennis) both players mix their Barajas and "Remove" will be the next "game" for the other player.
In tennis, the players change "court" after the first game, and then every two games. In this game, this is simulated by changing batteries (decks) after the first game and after every two games.

Example game:


l Player 1 cuts a queen, a king Player 2 cuts, so player two out first .. Player
two "serves" a 7, Player 1 says "more" and shows a 6. As player 1 was wrong, player two wins this point. 15-0
two shows an ace player, automatically wins the point. 30 to 0
Juhador two "serves" a six, Player 1 says "more" and also shows a six. The ball is "up in the air." Played two shows two cards, an Ace and a ten (giving 24) and is even, player 1 has topped the ball back and win the point. 30 to 15
Player 2 is a four. Player 1 says "more" and shows an ace player two says "minor" and shows a king. Player 1 says "minor" and shows a ten. Player 2 says "minor" and shows a Jack. Player 1 wins Player punto.30--30
two serves an 8, Player 1 says "major" and shows another 8. Two cards played two shows, 7 and 4 to give 11. As is odd, player 2 has topped the ball into the net and lost -40
punto.30-player two serves a Queen, a player says "minor" and shows a 6. Player two says "more" but shows a 4. Player 1 wins "game." The players change batteries (Barajas), mix, and is now the turn of player 1 to do the service.


Doubles

(4 players in two teams of 2)
As above, but divided into four cells and put an ace in each. The game is the same except that the alternate who receives the ball to boot.
Players 1 & 2 play against players 3 & 4.
1 serving, 3 returns, then 2, then 4 returns, then 1, then 3 and so on., Etc. Rules obtained from pagat.com
written by Tom Hawkey ( hawkey@ntlworld.com ). COMMENT




met this game two nights ago, I had fun playing it though luck is a huge factor. The game is fast and gives pause for a little chat, then returned to the game ... nice!, to understand the scoring system is necessary to understand the truth of tennis, you can find the terms and other things on wikipedia.org, but a little review: Winning points manages to win a game, winning six games and taking advantage of at least 2 on the opponent makes you win a set, who wins two sets of 3 wins the match, I play that way, sure to tie and stuff you should read a little bit of tennis. Any questions? Post a comment! And please excuse the spelling, not my fault!, Is the config. Keyboard and that the traducci'on reviews some paragraphs as if they were in English. And do yourself a favor and copy the text to your favorite processor, correct it and print it.

Sunday, January 14, 2007

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PALM - Zap! Ludu





This is the latest Palm game has me hooked. If there is anything I love Astraware games is its stability, etc. are not hung. and this little game round shooter is a good game, gameplay, graphics, sounds ... all together make Zap! in two versions do not miss a game for the Palm.

Download it from:
http://www.astraware.com/palm/action/zap2000/?skucode=0003-000-0003

HotSync ID: Kracked hesitate
code: PICG6QF9

What do you think are the 3 best shooter games for the Palm? by the time of the quye know I think the Sky Force (and reloaded), the Siberian Strike and this leads by far, of course eg Gagagarin's Mission I have not been playing that I hang up. I have a Zire 71 if you're curious.

Thursday, January 11, 2007

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2000/2016! - Football Grid






grid
To play football you just need a sheet of paper (cuadriculado!), and a pen or pencil, perfect to play when the professor is talking to others.




First you must draw the court, ie the playing field so as seen on the left. The ball picks up where the white point, players take turns movienda a square ball in any of eight possible directions, ie vertically, horizontally and diagonally, moving the ball makes a hairline with a pen or pencil to mark the movement.




The ball can not move beyond the margins of the field, but when it hits one of the sidelines or the dead ball line (which is in line with the arcs) it bounces, ie the player has 1 extra moves, as happens when the player takes the ball to a corner (provided that the movements end in one of the corners of a square ...) in which there is already a line, ie also get an extra move.




The first player to take the ball to the opposing goal. Winner is also declared a player who has left his opponent without a valid move to make in their turn.




A couple of examples on the right:

Note how you can get several extra moves using the law of "bounce", the darkened lines are moves made previous shifts.

This game seems to be very popular in Eastern European schools, I have known of Wikipedia and right there I have brought. Us football fans being so fluent in English as we could miss this little game?.

notify any doubt ...

Wednesday, January 10, 2007

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Ludu! - Variants Monopoly (Monopoly)


MONOPOLY AUCTIONEER


If you time because your Monopoly is dusty and you're afraid to go out ... make an effort, sometimes when you want to leave routine instead of buying ($$$) and teaching (ZzZzZ. ..) a new game is good to turn to some old acquaintance, so I suggest that ever use Monopoly Rules Auctioned.

-
Before put all property cards in a bag (no matter if it's a bag that matters is that nobody can see them!)

-A by removing all cards go

"When you take a card auction instantly

" Those who do not receive any offers (por. .. say 2 rounds of auction) may buy back under the normal rules

"The first offer is made by rotation, in the same direction clockwise until the last player in that order, then he makes a first offer 2 times in a row and turn "becomes" until the first player who made the first offer, then offer 2 times in a row and turn "back" up to and last player ...

"After all the properties auctioned all return to play with the Official Rules of Monopoly!

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PALM - PALM











Among many of the games that exist for the Palm, one of which has become is well-known Bejeweled, here I bring you the second delivery. It's a game type puzzle arcade (arcade puzzle is the Tetris for example) that has multiple game modes including one of only puzzle ... etc. It's a game without waste hooked you fast, easy to learn but difficult to master,
graphics are excellent, the sound wave has a "new age" amazing, and the game itself goes a long way.
The game can be downloaded from this link: http://www.astraware.com/palm/featured/bejeweled2/?skucode=0079-000-0166&page=description Click "Download It"
Sure it's a trial ... or a trial version and if you want to have to pay full $ 19.95 to give you the activation code ...
But you have no choice! change the HotSync ID to "Kracked dude" without quotes and will magically code: PICG6QF9
If it does not post a warning message and put the new serial.